![]() But with a mechanic such as this, which gives players such freedom, it has to be very tight, smooth and easy to use, and this isn't. On the flip side, the game isn't on rails, and it offers full 3D views of the wide-open terrain, so one has nearly complete control. Or at the very least, there's a long learning curve to get to a level of comfort. It functions like a first-person shooter in movement theory, and mimics Halo's vehicle controls, but it doesn't work as well. This is an interesting, often confusing, sometimes frustrating mechanic, and it's at the very crux of the game. In the human missions, players use the left analog controller to move forward or backward, while the right analog aims the turret on the vehicle and also steers. There are two controls setups, one for face buttons (simple) and the other for two analogs (advanced). Starting with the training mission and moving into search-and-destroy and rescue missions among others, players find their main concern is getting to grips with the controls. With nine human levels and nine entirely different dragon levels, Reign of Fire seems like a relatively large game, too. Reign of Fire plays like a lot of console-based military games, with objective-based missions and a recognizable tricks of the trade, such as a giving players variety of vehicles, scenarios, and numerous dragon types with which to fight. The game follows a thin outline of the movie at best, focusing instead on the straight up defense of their lands and offense movement against dragon attacks and upon their lair, respectively. The Englishman Quinn and his followers have captured a castle in which they find a certain level of comfort and protection, and the American Van Zan and his military brigade of dragon killers have joined up with Quinn's people, but with a slightly different purpose. It's just a tick above average.įollowing the theme from the movie, players start as part of a remaining human community, struggling to stay alive as a powerful breed of dragon grows rampant across the earth, feeding on humans in their quick ascension up the food chain. It's not a total loss of a game, but Reign of Fire is neither great nor miserable. The premise has huge potential, in fact the concept is loaded, but the game's execution never really hits top gear, and it never really delivers the visceral impulse to freely play 'til the late night hours. ![]() Where we saw potential before, we now see missed opportunities where we saw possibilities in the vehicular combat, we now see an unpolished combat system. Nearly every aspect of the final version of Reign of Fire is delivered without a feeling of finished, polished exciting gameplay. But the big change in our feeling toward this game comes down to execution. The feeling of playing as a dragon was really thrilling then and, to some extent, it still is now. Gameplay When we first played Reign of Fire on GameCube, we were dazzled by the concept. Revel in the cinematic atmosphere created by the film's soundtrack and voice-overs.Numerous action-packed missions including the desecration of central London (yes!), military style reconnaissance activities, shoot-outs and fire fighting rescues.Witness 'reactive fire effects' as flames spread and combust everything in their path.Take to the skies as a terrifying dragon and reign terror over the world.Fight for mankind as one of many different human forces, with a huge arsenal of high tech weaponry.But for all of the possibilities on paper, the end experience is one that's neither polished nor very inspired, and as a result it's only entertaining in very short bursts, if at all. And then, later you get to fight as the dragons. Reign of Fire is filled with every evolutionary phase of dragons you can imagine, and you get to fight them all.
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